![]() ![]() Using the Sound Test menu and entering a Specific Code for each one will reveal some secret artwork. The rest can be viewed through the Level Select. The game contains all the stages of the final game, but at first sight the player can only highlight the first three: Palmtree Panic, Collision Chaos and Tidal Tempest. This prototype was discovered by a group of fans called Sega Extreme in the summer of 2000. Sonic the Hedgehog CD prototype 510, referred to as CD Sonic the Hedgehog on the title screen, is among the first prototypes of the game Sonic the Hedgehog CD for Sega CD. The Sonic CD 510 Beta has many differences that were seen in early screens, with changes in the graphic details, removed level sections and unused monitors (S and Gem monitors that transform Sonic into Super Sonic and a Timer monitor that would have stopped or slow down the time). It seems that various Sonic CD Betas were leaked online, as the ones labeled 510, 712 and 920. A couple of removed Levels were know as R2 and Final Fever. Rumors also had it that Tails was going to be in the game but it was later removed. The UFO was originally a baloon which Sonic would have to pop.Various unused sprites can also be found in the game’s code. In the beta version of the Special Stages, the background had a large mountainside and planet instead of the usual dark space. Īn early version of one of the bosses in the game had pinchers instead of bumpers on its hands. ![]() However, during development, Sonic CD evolved into a vastly different type of game. Initially, as revealed in interviews and magazine clippings, Sonic CD, and Sonic the Hedgehog 2 for the Mega Drive/Genesis, Master System and Game Gear were supposed to be the same game. Meanwhile in Japan, Sonic CD (or at this point, “CD Sonic” as it was first known) was handled by a separate development team, headed by Sonic creator Naoto Ohshima. With half of Sonic Team and two of its most important creators present, the Sega Technical Institute eventually got the job to develop Sonic the Hedgehog 2. Incidentally, a large number of the original design team of Sonic also left for the U.S., to help instruct the American developers. The stage may be forever lost to time, but any world in which fans get a closer look at what could have been is still a good one.Sonic the Hedgehog CD, or simply Sonic CD, is a platform game in the Sonic the Hedgehog series, released for the Sega Mega-CD in Japan on September 23, 1993, in Europe in October 1993, and finally for the Sega CD in North America on November 19, 1993. After the release of Sonic the Hedgehog, Lead Programmer Yuji Naka had grown dissatisfied with the rigid corporate policies at Sega, so he moved to the United States to work with the Sega Technical Institute. These songs are the closest things to experiencing the level once referred to as Relic Ruins that fans will ever have. The Sonic the Hedgehog - Remix album also has a track titled "Sonic Stream," which features elements of what seems to be the Bad Future version of Dubious Depth's music. Garden." This tune is considered to be the "present" version of the theme music for Dubious Depths. The game's sound test mode has a track that goes along with Little Planet titled, "D.A. Despite that unfortunate circumstance, there remains one element of the level that's easy to access. Masato Nishimura, who also worked on Sonic CD, stated on Twitter that before Dubious Depths, the level was going to be called "Ridicule Root." If that's true, it wasn't the only stage to have cycled through names, with Palmtree Panic originally titled "Salad Plains." This is all interesting information for fans concerning one of the best classic Sonic games, but Dubious Depths/R2 is still unplayable. ![]()
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